Located in Montague Massachusetts

AIC: Class 4 - Flash Professional II

July 3rd, 2009

7/03 CLASS RECAP / NOTES

Written by Michael Henry

8:30am: Arrived to class.

Instructor handed out an additional task for the Flash II final project - time tracking. 

The instructions refer to the text used in Principles of Web Design

8:45am: Lecture started.

Lecture began with Adobe Flash CS3 Professional Hands-On Training, chapter 14: Sound

The instructor didn’t get her sound card upgrade, but we [somehow] made it through the lesson.

  • Importing sounds
    - file > import > import to stage
    - sound types supported by Flash Professional CS3: WAV, AIF, MP3, Sound Designer II, Sound-only QuickTime movies, Sun Au, System 7 sounds
  • Compressing sound
    - sound compressions: ADPCM, MP3, Raw, Speech
  • Creating background sound with sound effects
  • Modifying sound settings
    - effect options: left channel, right channel, fade left to right, fade right to left, fade in, fade out, custom
    - sync options: event, start, stop, stream
  • Adding sounds using ActionScript 3.0
  • Controlling sound with On/Off buttons
  • Setting compression for narration
  • Synchronizing sound for narration cues
  • Controlling animation and sound with stop and play buttons

10:00am: Break.

10:15am: Class resumed.

Remainder of class used as lab time for group project.

12:30pm: Class over.

Instructor will be out on Monday.  We’ll have a sub.

AIC: Class 3 - Flash Professional II

July 3rd, 2009

7/02 CLASS RECAP / NOTES

Written by Michael Henry

Not many notes taken.  I was late to class.  I had to work on some stuff at home.

Instructor skipped Chapter 14 because the computer has an “inferior” sound card.  Oh, brother.

Adobe Flash CS3 Professional Hands-On Training, chapter 15: Components and Forms

  • What are components?
    - Components are similar to movie clip symbols
    - ActionScript 2.0 uses four component categories: data, media, video, and user interface
    - ActionScript 3.0  uses on two: user interface and video
  • Working with components
  • Creating a form
  • Configuring components
  • Modifying ActionScript 3.0 component skins
  • Adobe flash exchange

After lecture remaining time used for lab.

12:30pm: Class over.

AIC: Class 2 - Flash Professional II

July 3rd, 2009

7/01 CLASS RECAP / NOTES

Written by Michael Henry

8:30am: Arrived to class.

8:45am: Lab day / no lecture.

The class had to wait for rest of students to arrive in order to do the project presentations.

9:30am: Flash I presentations.

The first presentation was of a space battle.  It was Pong-style.

The second presentation was of a flash intro for a portfolio site.  The woman who created it had not taken the graphics core yet, but she did ok.

The third presentation, which I’m glad lead into mine, was a [crappy] stick figure movie. 

Mine was forth to be presented.  The feedback received was positive.  I heard about the things I knew I left out: choppiness at the end, the power pellet, the way he died, etc. 

The fifth was a horse galloping.

10:05am: Presentations over. 

Instructor handed out Flash I grades with her comments.

Final grade: C.

Ha!  If I got a C, I can only image what the guy who made the crappy stick-figure movie received.

Key points from the instructor’s written feedback:

  • “Met the basic requirements”
  • “Animation fell short”
  • “Project seemed less that what I believe you can accomplish”
  • “Seemed like you threw it together”
  • “You have considerable technical skill”

Lab time for remainder of class.

12:30pm: Class over.

AIC: Class 1 - Flash Professional II

June 30th, 2009

6/30 CLASS RECAP / NOTES

Written by Michael Henry

8:30am: Arrived to class.

8:45am: Lecture started.

First day of Flash II.  Yippie!   After this class, only one more – Web Portfolio Development!

Course description:
“Building on the topics discussed in the previous class, students will focus their attention on adding richer elements to the visual presentations developed in Flash, such as buttons for interactivity, complex menus, special effects and sound. Students will also learn how to render final versions of their Flash movies and prepare them for output to the web and other multimedia.”
~ Description from syllabus

Course duration:
36 classroom hours, 06/30/09 to 07/10/09

Required text(s):
Adobe Flash CS3 Professional Hands-On Training, ISBN-13: 978-0-321-50983-3
(Chapters 13 to 19)

Lecture based on Adobe Flash CS3 Professional Hands-On Training, chapter 13: working with text

  • Understanding text field types
  • Creating, modifying, and formatting text
  • Working with static text and device fonts
  • Using small type and aliased text

9:30am: Break.

9:45am: Lecture resumed.

  • Loading text into dynamic text fields
  • Working with dynamic text and html
  • Working with input text

Lab time to finish Flash I project and/or work on Flash II project.

12:20pm: Finished the Flash I project.  I really cut this one close! 

Project requirements:
-
20 seconds of flash animation.
- Content is up to the student.
- Grading will be based on animation, use of flash tools and techniques, overall design, and the timing.

The idea didn’t come to me until this morning.  I might be becoming a bit of a procrastinator…

I made a Pac-man movie.  I was working on the animated mouth of Pac-man, but I ran out of time.  The loss of life scene at the end gave me trouble.  It didn’t animate the way I wanted and I had to use the alpha fade.  I also wasn’t able to put the score in.  The rough source for the file shows half the movie using motion tweening and the rest in straight frames.

This movie should meet the requirements.

12:30pm: Class over.

AIC: Multimedia with Flash I DWEB-0500

June 30th, 2009

NOTE: Original course hand out provided by admissions labeled this class as Multimedia with Flash I.

Course Description:

“Flash has become the tool of choice on the digital desktop for creating interactive project interfaces and designs. The user-friendly application includes powerful video, multimedia, and development features, which allow designers to create rich user interfaces, online advertising, and more. Users can build movies, which include interactive streaming video, animation, audio, vector graphics, and bitmap graphics to create high-impact interactive presentations for the Web and beyond.”
~ Course description from syllabus.

Key Topics:

Flash drawing tools; Layers and the timeline; Symbols and the library; Tweening - motion and shape; Masks

Course Duration:

36 classroom hours, 06/17/09 to 06/29/09

Required Text(s):

Adobe Flash CS3 Professional Hands-On Training, ISBN-13: 978-0-321-50983-3

Optional Text(s):

None

Class recaps / notes:

AIC: Class 9 - Flash Professional I

June 30th, 2009

6/29 CLASS RECAP / NOTES

Written by Michael Henry

8:30am: Arrived to class.

8:45am: Lecture started.

Lecture based on Adobe Flash CS3 Professional Hands-On Training, chapter 12: action script basics

  • Using the Actions panel
  • Introducing ActionScript 3.0 elements
  • Controlling Movie clips
  • What is Dot syntax?
  • Using conditional statements
  • What is the URLRequest class?
  • Using the navigateToURL function

9:40am: Break

9:55am: Class resumed.

Lecture continued with Adobe Flash CS3 Professional Hands-On Training, chapter 12: action script basics

  • What are frame labels and why use them?
  • Creating a pop-up menu using frame labels
  • What is the loader class?
  • What is addChild?
  • Loading Movies using the loader class

11:00am: Lecture concluded.

Remaining time used for lab.

12:30pm: Class over. 

Final day of Flash I.  Tomorrow begin’s Flash II.

Project due at end of class tomorrow — I haven’t even started it.  I haven’t found anything inspiring to based it off of.  When I get home tonight I’m going to take a look at my son’s video games and maybe get inspired from something in one.

AIC: Class 8 - Flash Professional I

June 30th, 2009

6/26 CLASS RECAP / NOTES

Written by Michael Henry

8:55am: Arrived to class.

Accident on I91 @ the road construction.

Lecture under way when I arrived.  They were at the textbook lesson “Using animated graphic symbols vs. using movie clip symbols.”

Adobe Flash CS3 Professional Hands-On Training, chapter 11: Movie Clips

  • What is a movie clip?
    - you can’t preview movie clips by pressing enter
    - preview movies clips in Library panel by choosing Control > Test Movie or by pressing CTRL+Enter
    - or publish movie
  • Movie clip vocabulary
    - main timeline
     - movie clips
     - timeline independent
  • Creating a movie clip
  • Using animated graphic symbols vs. using movie clip symbols
  • Creating an animated rollover button
  • Putting an animated rollover button into action

9:20am: Lecture concluded.  The topic was really basic, no notes needed to be taken. 

Lab time for remainder of day.

12:30pm: Class over.

AIC: Class 7 - Flash Professional I

June 30th, 2009

6/25 CLASS RECAP / NOTES

Written by Michael Henry

8:30am: Arrived to class.

8:45am: Lecture started.

Yesterday’s class only covered chapter 8.

Lecture began with Adobe Flash CS3 Professional Hands-On Training, chapter 9: working with bitmaps

  • Bitmap file types
     - bitmap, .bmp
     - GIF and animated GIF, .gif
     - JPEG, .jpg
     - PICT, .pct .pict .pic
     - PNG, .png
     - MacPaint, .pntg
     - Photoshop, .psd
     - QuickTime images, .qtf
     - Silicon Graphics, .sai
     - TGA, .tgf
     - TIFF, .tif .tiff
  • Understanding the benefits of bitmaps
     - File > Import > Import to Stage
  • Understanding compression in Flash CS3
     - lossy
     - lossless
  • Bitmap properties dialog box
     - Preview window
     - File name
     - Image path
     - File information
     - Allow smoothing
     - Compression
     - Use imported JPEG data
     - Update button
     - Import button
     - Test button
     - Advanced / basic
     - Linkage
  • Importing bitmap sequences
  • Converting bitmaps to vectors
     - Modify > Bitmap > Trace bitmap
  • Trace Bitmap Dialog box
     - Color threshold
     - Minimum area
     - Curve fit
     - Corner threshold
  • Using basic masking
  • Using animated masks
  • Animating bitmaps

9:30am: Break.

9:45am: Lecture continued.

Lecture continued with Adobe Flash CS3 Professional Hands-On Training, chapter 10: buttons

  • Understanding button states
     - up
     - over
     - down
     - hit
  • Understanding button types
     - basic
     - rollover
     - animated
     - invisible
  • Creating rollover buttons
  • Creating rollover buttons with text
  • Duplicating and aligning buttons
  • Adding sound to buttons
  • Creating invisible buttons

10:45am: Lecture concluded.  Instructor failed to follow text book instruction and could not figure out how create the rollover buttons.  Unbelievable.  Another dunce, following her instruction instead of what was in the book, piped up that “I couldn’t get it either, something is with this book.”  Yeah — you’re not reading it!

Lab time to work on projects.

12:30pm: Class over.

AIC: Class 6 - Flash Professional I

June 24th, 2009

6/24 CLASS RECAP / NOTES

Written by Michael Henry

Took the day off from class.

Did some house work then went into work early.

NOTE: I’m worried that Flash II might be a class I actually fail if we can’t come up with something.  So much of the grade is based on the team.

The final grade will be broken down as follows -

45% for the flash project
 determined by personal contribution, 65%
 your leadership and team member contribution, 15%
 entire project with everyone’s contribution, 20%

15% Attendance, participation, and in-class assignments

40% for the final presentation
 your individual presentation, 55%
 group’s presentation as a while, 45%

AIC: Class 5 - Flash Professional I

June 24th, 2009

6/23 CLASS RECAP / NOTES

Written by Michael Henry

8:50am: Arrived to class.  Lecture underway, actually it just began.

Lecture focusing on Adobe Flash CS3 Professional Hands-On Training, chapter 6: Creating Symbols and Instances

  • Understanding the symbol and instance structure
     - symbol, a reusable object that serves as a master copy which can be used to create instances
     - instance, a copy of the original symbol
     - button symbol, a symbol used for navigation within an animation.  Use with ActionScript to add interactivity
     - graphic symbol, a symbol containing static artwork or animation.  Dependent on main timeline.
     - movie clip symbol, a symbol containing one of more button or graphic symbols.  Like a flash movie inside a flash movie.
  • Symbol naming conventions
     - use: lowercase letter for first letter, descriptive names
     - don’t use: special characters, spaces, periods, slashes
  • Important timeline vocabulary terms
     - main timeline, default timeline. 
     - symbol timeline, every symbol has its own timeline.
     - scene timeline, by default scene timeline is interchangeable with main timeline but projects can have multiple scenes.
  • Creating graphic symbols
     - select artwork from stage and drag to library
     - select artwork from stage and choose Modify > Convert to Symbol or press F8
     - choose Insert > New Symbol or press CTRL+F8
     - choose New Symbol in the Library Options menu
     - click the New Symbol button in the lower-left corner of the library panel to open the New Symbol dialog box
  • Creating symbol instances
  • Editing symbols
  • Editing symbol instances
  • Using color styles
     - brightness, controls the lightness or darkness of selected symbol
     - tint, tints selected symbol with a specific RGB color
     - alpha, changes the transparency of selected instance
     - advanced, adjusts both tint and alpha of instance
  • Animating graphic symbols
     - You can make the symbols start at a different frame # by using the First field in property selector.

9:30am: Break.

9:45am: Class resumed.

Lecture continued with Adobe Flash CS3 Professional Hands-On Training, chapter 7: Filters and Blend modes

  • What are blend modes?
     - blend modes mix the color information of a graphic object with the color information of the graphic(s) beneath it
  • Blend mode basics
     - Normal and layer blend modes
     - Darken and Multiply Blend modes
     - Lighten and Screen Blend modes
     - Overlay and Hard light blend modes
  • Working with blend modes
  • What are filters?
     - filters process the content of a graphic object to produce a special effect
     - drop shadow, simulate the look of a object casting a shadow onto a surface
     - blur, softens edges
     - glow, applies a selected color around all edges of an object
     - gradient glow, creates a glow using a gradient rather than just one solid color
     - bevel, applies a highlight effect along the edges of an object to give the appearance of a curve
     - gradient bevel, produces a raised look with a gradient that makes the object appear to be raised
     - adjust color, filter adjusts the brightness, contrast, hue, and saturation of selected button, movie clip, or text object
  • Working with filters
  • Colorizing a grayscale image

10:05am: Lecture completed.

Lab time spent meeting with group and coming up with a plan for the Flash website.

We’ll be working on a March of dimes website.  Why?  I don’t know.  Don’t really have a clear direction.  I’m going to be putting together the layout and something else, I think.  My ideas of being simple and clean were rejected for flashy and “creative”…

12:30pm: Class over.